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Old May 22, 2006, 06:48 PM // 18:48   #1
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Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Default My attempt at a HA build

Was ambitious, had some free time, so here it is:P.

4 x A/x
The damage dealers. They're job is to attack as much, drain as much energy as possible and tank as much as possible. Yes i know how it might sound, you might as well think "but assasins can't tank!". Well ive made an attempt at making that opinion dissapear. +20 armor from watch urself, +15 from fertile season is enough to make their armor ready to take some damage.
2 x R/x
Can't decide how to call those 2 guys role. They are meant to spawn 2 spirits, attack as fast as possible with bestial fury/tigers fury, and send in their ultimate weapons, that is their pets, to battle. They're mostly self-sufficent, as they can heal themselves pretty well.
1 x R/Mo
A interupt version of a martyrer. They've no marksmanship, so its recommended to have a candy cane, although its not a must. They use choking gas to interupt casters ( Imo, the most annoying weapon against blood spike). To face the degen from martyr, if purge wont be enough, you always have troll unguent in emergencies.
1 x N/Mo
Order necro. Pretty ordinary, he supports his allies on a distance, giving them lots of damage, and healing for a big distance. It is a requirement for the order necro to have as low hp as possible. Of course, that necro is not going to move too much from the place that necro spawned.

Here's the build.

Auspicious Assasin

Assassin/Warrior
Level: 20

Critical Strikes: 9 (8+1)
Dagger Mastery: 16 (12+4)
Tactics: 10

- Jagged Strike (Dagger Mastery)
If Jagged Strike hits, your target suffers from Bleeding for 9 seconds.
Energy:5 Cast:0 Recharge:4

- Fox Fangs (Dagger Mastery)
Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +21 damage if it hits.
Energy:5 Cast:0 Recharge:8

- Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +31 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12

- Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes for +42 damage against target foe and all adjacent foes take 42 damage.
Energy:5 Cast:0 Recharge:12

- Auspicious Parry [Elite] (Tactics)
For 9 seconds, the next attack against you is Blocked and you gain 4 strikes of Adrenaline.
Adrenaline:1

- "Fear Me!" (Tactics)
All nearby foes lose 3 Energy.
Adrenaline:4

- "Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 9 seconds.
Adrenaline:4

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0




Spirit Beastmaster (secondary class doesn't matter)

Ranger/X
Level: 20

Expertise: 8
Beast Mastery: 12
Marksmanship: 10

- Heal as One [Elite] (Beast Mastery)
If you or your animal companion are below 75% Health, you both gain 121 Health.
Energy:3.4 Cast:1 Recharge:12

- Predatory Season (Beast Mastery)
Create a level 8 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 126 seconds.
Energy:3.4 Cast:5 Recharge:60

- Fertile Season (Beast Mastery)
Create a level 8 Spirit. Non-Spirit creatures within its range have +290 maximum Health and gain +15 armor. This Spirit dies after 39 seconds.
Energy:3.4 Cast:5 Recharge:60

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:6.8 Cast:10 Recharge:0

- Comfort Animal (Beast Mastery)
You heal your animal companion for 87 points. If your companion is dead, it is resurrected with 48% Health.
Energy:6.8 Cast:1 Recharge:1

- Poisonous Bite (Beast Mastery)
Your animal companion attempt a Poisonous Bite that Poisons target foe for 17 seconds.
Energy:5 Cast:0 Recharge:7

- Tiger's Fury (Beast Mastery)
All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster.
Energy:6.8 Cast:0 Recharge:10

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0






Martyr interupter

Ranger/Monk
Level: 20

Expertise: 13 (12+1)
Wilderness Survival: 16 (12+4)

- Winnowing (Wilderness Survival)
Create a level 11 Spirit. Non-Spirit creatures withing range take 4 additional damage whenever they take physical damage. This Spirit dies after 158 seconds.
Energy:2.4 Cast:5 Recharge:60

- Whirling Defense (Expertise)
For 18 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 10 piercing damage.
Energy:4.8 Cast:0 Recharge:60

- Choking Gas (Wilderness Survival)
For 13 seconds, your arrows deal 8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:7.2 Cast:2 Recharge:24

- Serpent's Quickness (Wilderness Survival)
For 31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:2.4 Cast:0 Recharge:45

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.4 Cast:3 Recharge:10

- Martyr [Elite] (Monk other)
Transfer all Conditions and their remaining durations from your party members to you.
Energy:5 Cast:1 Recharge:10

- Purge Conditions (Monk other)
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Energy:5 Cast:0.25 Recharge:20

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0





Order necro - 7th slot skill doesn't matter a lot.

Necromancer/Monk
Level: 20

Blood Magic: 16 (12+4)
Healing Prayers: 10
Protection Prayers: 8

- Order of the Vampire [Elite] (Blood Magic)
Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 16 Health.
Energy:10 Cast:2 Recharge:5

- Order of Pain (Blood Magic)
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 16 damage.
Energy:10 Cast:2 Recharge:0

- Blood Renewal (Blood Magic)
Sacrifice 25% max Health. For 10 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 200 Health.
Energy:5 Cast:1 Recharge:10

- Heal Party (Healing Prayers)
Heal entire party for 59 points.
Energy:15 Cast:2 Recharge:2

- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +7 Health regeneration.
Energy:10 Cast:1 Recharge:2

- Protective Spirit (Protection Prayers)
For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

- Extinguish (Protection Prayers)
Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 58 Health.
Energy:15 Cast:0.25 Recharge:10

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0



That's it. I hope you'll discuss a lot here, i really like it when my job's appreciated.

Comments, suggestions, etc are really welcome
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Old May 22, 2006, 08:36 PM // 20:36   #2
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I know that might sound as im impatient (yes i am), but id like you to leave at least 1 comment, so i'll know if i wasted my time or did i do something good for players in Ha:P.
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Old May 22, 2006, 08:40 PM // 20:40   #3
JR
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You have no monks. Build down. You may want to research some builds before trying to put together your own. You may also want to try researching skill descriptions, like for example; why are you running dual Orders, when they can no longer stack?

You also posted it in the wrong section.
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